![]() In a world where Unreal Engine was beginning to dominate, Lost Planet didn't just look cool, it looked different. Dead Rising augured well in terms of the firm's commitment to the HD consoles, but it wasn't until the company's next 360 release that we could really see what it was capable of in terms of art quality, lighting, motion blur and other advanced post-processing effects. The original Lost Planet was the first real workout we saw for Capcom's in-house Framework MT technology.
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