Then after doing this a few times, the boss dies with a huge amount of HP left. Second time for adds, it was on the other side (not the initial left side facing forward). The new adds will also run for the “well” – again, make sure they don’t get to it. Make sure you don’t stand in the electric ground in front of him. As you combat him, a shield appears and new mobs come at the sides. After the initial wave of adds, the boss makes it to his main place for combat. If not, the whole group will get a zap, and it takes two to die if you have about 2k HP. We did the dungeon by making sure the adds that run for the well that the boss makes, are killed before they get there.
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